сделать ето не сложно удалив некоторые строки в однов ява -файле автомобиля
вот пример нужен файл типа Prime_VT.java
вот например содержание такого типа
package java.game.cars;
import java.game.*;
public class Prime_VT extends VehicleType
{
public Prime_VT( int id )
{
VehicleModel vmd;
prevalence = 0.0;
// DLH 500 //
vmd=new VehicleModel( cars.racers.mazdamx5:0x00000006r, VS_USED );
vtdarr.addElement( vmd );
vmd.prevalence = 5000.0;
vmd.minPower = 0.5; vmd.maxPower = 1.5;
vmd.minOptical = 0.35; vmd.maxOptical = 1.5;
vmd.minTear = 0.25; vmd.maxTear = 1.0;
vmd.minWear = 0.25; vmd.maxWear = 1.0;
vmd.stockPrestige=876; vmd.fullPrestige= 982;
vmd.stockQM = qm_stock_Prime_DLH_500; vmd.fullQM = qm_full_Prime_DLH_500;
vmd.vehicleName = "MAZDA MX-5";
prevalence += vmd.prevalence;
vmd.addColorIndex(GameLogic.RID_CARCOLOR_Used_Rusty_Cherry);
vmd.addColorIndex(GameLogic.RID_CARCOLOR_Used_Rusty_Smaragd);
vmd.addColorIndex(GameLogic.RID_CARCOLOR_Used_Rusty_Nacht);
vmd.addColorIndex(GameLogic.RID_CARCOLOR_Used_Rusty_Zucker);
// DLH 500 //
vmd=new VehicleModel( cars.racers.mazdamx5:0x00000006r, VS_STOCK );
vtdarr.addElement( vmd );
vmd.prevalence = 5000.0;
vmd.stockPrestige=976; vmd.fullPrestige= 1182;
vmd.stockQM = qm_stock_Prime_DLH_500; vmd.fullQM = qm_full_Prime_DLH_500;
vmd.vehicleName = "MAZDA MX-5";
prevalence += vmd.prevalence;
// DLH 500 //
vmd=new VehicleModel( cars.racers.mazdamx5:0x00000606r, VS_STOCK );
vtdarr.addElement( vmd );
vmd.prevalence = 15000.0;
vmd.stockPrestige=976; vmd.fullPrestige= 1182;
vmd.stockQM = qm_stock_Prime_DLH_500; vmd.fullQM = qm_full_Prime_DLH_500;
vmd.vehicleName = "MAZDA MX-5 race";
prevalence += vmd.prevalence;
// DLH 500 //
vmd=new VehicleModel( cars.racers.mazdamx5:0x00000606r, VS_USED );
vtdarr.addElement( vmd );
vmd.prevalence = 17000.0;
vmd.minPower = 0.5; vmd.maxPower = 1.5;
vmd.minOptical = 0.35; vmd.maxOptical = 1.5;
vmd.minTear = 0.25; vmd.maxTear = 1.0;
vmd.minWear = 0.25; vmd.maxWear = 1.0;
vmd.stockPrestige=976; vmd.fullPrestige= 1182;
vmd.stockQM = qm_stock_Prime_DLH_500; vmd.fullQM = qm_full_Prime_DLH_500;
vmd.vehicleName = "MAZDA MX-5 race";
prevalence += vmd.prevalence;
vmd.addColorIndex(GameLogic.RID_CARCOLOR_Used_Rusty_Cherry);
vmd.addColorIndex(GameLogic.RID_CARCOLOR_Used_Rusty_Smaragd);
vmd.addColorIndex(GameLogic.RID_CARCOLOR_Used_Rusty_Nacht);
vmd.addColorIndex(GameLogic.RID_CARCOLOR_Used_Rusty_Zucker);
// DLH 500 //
vmd=new VehicleModel( cars.racers.mazdamx5:0x00000006r, VS_NRACE );
vtdarr.addElement( vmd );
vmd.minPower = 2.0; vmd.maxPower = 2.0;
vmd.prevalence = 650.0;
vmd.stockPrestige=876; vmd.fullPrestige= 982;
vmd.stockQM = qm_stock_Prime_DLH_500; vmd.fullQM = qm_full_Prime_DLH_500;
vmd.vehicleName = "MAZDA MX-5";
// DLH 500 //
vmd=new VehicleModel( cars.racers.mazdamx5:0x00000006r, VS_RRACE );
vtdarr.addElement( vmd );
vmd.minPower = 2.0; vmd.maxPower = 2.0;
vmd.prevalence = 450.0;
vmd.stockPrestige=876; vmd.fullPrestige= 982;
vmd.stockQM = qm_stock_Prime_DLH_500; vmd.fullQM = qm_full_Prime_DLH_500;
vmd.vehicleName = "MAZDA MX-5";
// DLH 500 //
vmd=new VehicleModel( cars.racers.mazdamx5:0x00000006r, VS_DRACE );
vtdarr.addElement( vmd );
vmd.minPower = 2.0; vmd.maxPower = 2.0;
vmd.prevalence = 550.0;
vmd.stockPrestige=876; vmd.fullPrestige= 982;
vmd.stockQM = qm_stock_Prime_DLH_500; vmd.fullQM = qm_full_Prime_DLH_500;
vmd.vehicleName = "MAZDA MX-5";
// make color indexes //
addColorIndex(GameLogic.RID_CARCOLOR_Einvagen_Reflex);
addColorIndex(GameLogic.RID_CARCOLOR_Baiern_Devils_eye_red);
addColorIndex(GameLogic.RID_CARCOLOR_Baiern_Spring_yellow);
addColorIndex(GameLogic.RID_CARCOLOR_Einvagen_Zucker);
addColorIndex(GameLogic.RID_CARCOLOR_Einvagen_Tornado_rot);
addColorIndex(GameLogic.RID_CARCOLOR_Einvagen_Nacht);
addColorIndex(GameLogic.RID_CARCOLOR_Einvagen_Hamvas_Grun);
addColorIndex(GameLogic.RID_CARCOLOR_Einvagen_Indigo);
addColorIndex(GameLogic.RID_CARCOLOR_Einvagen_Jazz);
addColorIndex(GameLogic.RID_CARCOLOR_Einvagen_Antracit);
addColorIndex(GameLogic.RID_CARCOLOR_Einvagen_Mercator_Blau);
addColorIndex(GameLogic.RID_CARCOLOR_Einvagen_Murano);
addColorIndex(GameLogic.RID_CARCOLOR_Einvagen_Champagner);
addColorIndex(GameLogic.RID_CARCOLOR_Einvagen_Ozean);
addColorIndex(GameLogic.RID_CARCOLOR_Einvagen_Saratoga);
// prevalence *= 1000.0;
}
}
удалить необходимо абзацы с содержанием VS_NRACE VS_RRACE ..
чтобы остались только vs_used и vs_stock